Mage
Mage — Class Identity System
Core Stats
• INT → +30 MaxHP per point
2x SP regen while sitting

Normal Attack (Reworked)
• Ranged Napalm Beat execution (9 cells)
• Modifiers scale natively with learned Napalm Beat level
• Active element property follows weapon endow state
• Half miss rate metrics vs high-FLEE targets
• Passes through Safety Wall / blocked cleanly by Pneuma
Magic Crit System (Mage Tree Only)
• Base Chance Calculation = INT / 5 (Hard-capped at 30%)

Mage Tier: Soul Strike / Earth Spike modules only
Wizard Tier: ALL magic skills can critical strike (×2)
High Wizard Tier: Advanced random multiplier tables:
   - ×2 Mod → 70% chance
   - ×3 Mod → 15% chance
   - ×4 Mod → 10% chance
   - ×5 Mod → 5% chance (Jackpot)
Energy Coat
Auto-activates below 50% HP (Zero SP cost metrics on initialization trigger).
Vanilla / PvP Environments: 6% mitigation reduction per 20% SP tier step (Weapon damage sources only).
HW + Wizard's Convergence Set (3+ pcs): Flat 50% comprehensive damage reduction (Weapon/Magic/Misc vectors) accompanied by a 2% MaxSP drain penalty per received hit.
Soul Strike
Natively integrated to access Magic Critical Strike systems.
Fireball
Expanded 3–4 cell splash radius execution profile (Zero absolute edge falloff modifiers).
• Features a 20% flat chance to apply active Burning DoT states.
Leo Diadem Synergy: Increases splash profiles by +1 cell.
• Aftercast execution delay profile: 2 seconds.
Fire Wall
Baseline Wall durability threshold value doubled · Delivers 8 + 2 × Skill Level structural hits.
Aries Diadem Synergy: Restores +1 additional hit cell per wall matrix block.
Frost Diver
Natively mapped and available inside the Auto Spell utility drop selection.
Aquarius Diadem Synergy: Automatically processes a Frostbite stack sequence upon successful freeze targets.
Bolt Skills (F/C/L)
Processes auto-casts directly at maximum Lv10 values via standard Auto Spell processing engine.
Cast Time Reductions (-15%): Driven via Sagitt. (Fire) / Cancer (Cold) / Scorpio (Lightning) Diadems.
Water Elemental 2-Piece Set: Cuts Cold Bolt resource consumption profile by SP -15%.
Sight
Active splash detection radius expanded: 3 → 5 cells.
• Secures flat +5% MATK self-buff tracking modifiers while active.
• Hostile targets caught inside the aura take +10% amplified magic damage.
Stone Curse
Capricorn Diadem Synergy: Boosts execution success chance matrix threshold by +50%.

Wizard & High Wizard
Earth Spike
Accesses core magic critical hit mechanics table.
Terra Masquerade Synergy: Amplifies total output damage by +50%.
Taurus Diadem Synergy: Adds +1 flat sequence hit count.
Heaven's Drive
Deals +50% damage vs hidden/cloaked entities · 4% base stun chance per skill level.
• Features a 20% passive chance to cascade Earth Strain procs · 3s aftercast delay.
Book of Geoterra: Increases structural damage output by +30%.
Earth 2-Piece Set (HW+HD10): Cuts variable cast time execution by -20%.
Earth 3-Piece Set: Expands skill splash radius profile by +1 cell.
Storm Gust
Absolute target knockback mechanics completely removed · Applies flat -50% movement speed slow.
Water 3-Piece Set + SG 10: Damage scaling +20% · 3rd sequence hit roots targets for 2s.
Water 2-Piece Set + SG 10: Structural gateway requirement to successfully stack Frostbite status.
Cast Time Reductions: -15% via Aqua Masquerade / -30% via complete Water 3-Piece Set.
Frost Nova
Massive 11×11 AoE footprint profile · Natively auto-casts Frost Diver modules.
• Deals +50% amplified damage scaling vs frozen targets · Instantly shatters target Freeze blocks.
Water 3-Piece Set: Extends visual splash delivery pathing by +2 complete cells.
Jupitel Thunder
Grants +2% final damage scaling / +2% raw MDEF penetration values per learned skill level.
• Features clean boundary Wall Bounce physics · Processes 2% PvE-exclusive target stun per level.
Wind 2-Piece Set: Damage scaling +20% · Converts skill delivery into multi-target profile (3-cell splash).
Equip Modifiers: -2 cell pushback penalty mitigation (Book of Aerofelis) · +1 hit count (Libra Diadem).
Lord of Vermilion
Inflicts advanced Shock vulnerability status causing targets to take +20% more damage from all sources · 0.2s micro-root.
Wind 3-Piece Set + LoV 10: Structural damage scaling +20% · Extends base status duration by +3s.
Wind 2-Piece Set + LoV 10: Applies a flat 10% shock application check chance on every sequence hit block.
Cast Specs: -15% (Ventus Masq.) / -30% (Wind 3-piece) · Unlocks +10% Magic Crit scaling chance via Gemini gear.
Meteor Storm
Applies a 20% passive Burning check chance · 2s aftercast execution delay profile.
Target Stun: (5 × Skill Level)% application tracking check per falling meteor (Bypasses vanilla VIT resistances).
Fire 3-Piece Set + MS 10: Generates burning tactical Kaen fire ground cell patches upon point impact strike.
Ignis Masquerade Synergy: Cuts standard skill variable cast time metrics by -15%.
Fire Pillar
Triggers auto-proc tracking loops directly upon successful magic skill contact (5% chance value per skill level).
• Bound by a tight 0.3s internal skill loop cooldown rule.
• Active element damage mapping property tracks current weapon endow state.
Quagmire
Applies deep target -20% MDEF / -20% MATK suppression debuffs · Traditional AGI/DEX stat slowness layers.
• Features a 4% check chance per skill level to instantly apply Stone Curse status mechanics on map cell entry.
MVP Map Settings: Caster engine and allied Party members are completely immune to deployment fields.
Range +1 cell: Unlocked via Virgo Diadem or by executing standard Earth 3-Piece set bonuses.
Mystical Amplification
Expanded to manage 3 matrix spell charges · Grants -50% variable cast time reduction per stored charge.
• Secures flat +5% total MATK scaling value enhancements per learned skill level.
Water Ball
Deals +50% amplified damage scaling vs frozen state targets.
Pisces Diadem Synergy: Boosts final damage metrics by +30% (Calculated to stack additively with Frozen status multipliers).
Sight Rasher
Deals +50% final damage scaling values whenever Sight skill aura components are actively tracking.
• Inflicts a 5% check status target stun chance per skill level.
Sense
Instantly reads and displays complete MVP stat panels · Applies active tracking SC_SENSE_MARK (60s duration loop).
• Structural core gateway required to unlock advanced High Wizard MVP offensive modifiers.
Blink
Instantly warps the caster directly to a targeted field cell within tracking line-of-sight range. High-tier utility mobility tool.
• Forbidden and disabled completely inside WoE battlegrounds and active PvP arenas.
• SP Consumption Cost: 30 | Effective Cast Range: 9 cells | Fixed Skill Cooldown: 2 seconds.

High Wizard — Exclusive Buffs
Class Overview
Comprehensive High Wizard progression unlocks.
• Natively inherits the entire underlying Wizard structural progression tree while adding advanced utility, offensive scaling, and defensive matrices.
Crystallization (Spell Breaker)
Damage returned upon executing a successful spell break action scales exactly to 50% of the target's base MATK profile.
• Forces an immediate 3-second Silence tracking debuff state onto the broken target.
MVP Damage Modifiers
Secures a flat, unconditional +30% magic damage scaling multiplier applied across all active Boss-type targets.
Advanced Magic Crit
Accesses advanced end-game random magic critical multipliers ranging from basic ×2 up to massive ×5 max jackpot multipliers.
Defensive Kit
Natively mitigates incoming damage by taking -20% less damage from MVP and active Boss sources.
• Grants a 25% passive check chance to completely cut incoming Boss magic damage values in half.
• Energy Coat actively heals the user for 3% HP every 3 seconds while sustained.
• Automatically procs Magic Power Lv5 instantly if user health reserves drop below 30% (60-second internal cooling clock rules apply).
Cooldown Mechanics
Delivering a final killing blow strike to a Boss monster instantly flushes and resets ALL current skill cooldowns (5s internal safety CD).
• Every standard magical spell hit block landing features a 2% passive check chance to reset all active cooldown lines.
Offensive Kit (Requires SENSE Active)
Bypasses 30% MDEF values clean against any target actively marked by the Sense skill system.
• Unleashes +50% amplified scaling damage if the targeted sensed MVP monster's life metrics drop below 25%.
• Secures a flat 50% chance to bypass target magic reflection systems completely on marked MVPs (Anti-Maya and Anti-Tao Gunka utility setup).
Sustain Modifiers
Leeches and converts exactly 1% of total magic damage values dealt to Boss monsters directly back into player SP reserves.
• Active conversion return limits are hard-capped at a MaxSP/4 threshold profile per single damage calculation frame event.

High Wizard - Head Gear Combo
Overview
Unlocking the maximum elemental potential of the High Wizard requires pairing your gear with the matching specialized Zodiac Diadems. These headgears amplify unique skill properties, reduce casting times, and act as key components to completing powerful Tier bonuses.

PVP / ARENA / WOE / BG / CVC / DUEL — Vanilla Rules
Reverted in PvP / GvG Zones
The Baseline Rule
• ALL standard Mage structural reworks, advanced custom stat scaling bonuses, and system mastery gates instantly drop and revert to vanilla logic boundaries inside dedicated PvP zones, active WoE castles, BG arena zones, CvC instance frames (1@ba_go), and ongoing formal player duels.

Disabled Combat Components:
• Magic Critical Strike tables completely disabled (All progression classes).
• Storm Gust slow remains enabled (Since knockback was permanently removed, slow preserves zone utility).
• Lord of Vermilion Shock debuffs and micro-root path blocks.
• Burning status, Frostbite application checks, and tactical Fire Ground arrays.
• Heaven's Drive bonus values (Limited to default player-cast mechanics).
• Frost Nova comprehensive omni-cast tracking, deep status freeze-shattering, and Freezing mechanics.
• Sight positional tracking auras and specialized Spider Web scaling checks.
• Fire Pillar automated combat loop execution tracking.
• Mystical Amplification 3-charge spell extension logic tables.
• Quagmire custom MDEF / MATK stat stripping and localized Stone Curse zone entry triggers.
• All High Wizard MVP-exclusive solo combat matrices (A1, A3, B3, C1, C2, C3 parameters, 2% cooling resets, Boss kill cooldown resets, Energy Coat healing cycles, and Emergency MP triggers).
• High Wizard Magic Crit jackpot rates drop down from advanced ×5 matrix tracking tables back to standard vanilla ×2 limits.
• Frost Nova automated menu omni-cast execution logic checks for Frost Diver modules.
Stays Active Everywhere
Class Identity Passives Stay Active Everywhere:

• Ranged Napalm Beat normal auto-attacks (Natively preserves corresponding active weapon property elements).
• Base stat INT conversion mechanics mapping cleanly to grant +30 MaxHP per point.
• Seated recovery scaling metrics processing double (2x SP regen) baseline values.
• Automated Energy Coat health check toggle execution rules.
• Storm Gust 50% baseline visual movement speed reduction tracking values.
• Elemental Endow quality-of-life revisions: Fixed 1-second execution time, 30-minute tracking durations, and 100% processing success chances.

Professor Icon
Sage & Professor
Free Cast Free Cast
Sage / Professor / Baby Sage gets baseline Lv10 Free Cast even without learning the skill.
• Move and cast freely on day one.
Advanced Book Advanced Book
ASPD bonus doubled: +10 per skill level (was +5).
• Affects Sage / Professor / Baby Sage.
Dragonology Dragonology
+5% MATK and +10% physical damage per skill level vs Dragon-race targets.
Rework: NOW also applies completely to Boss-type monsters (was Dragon only).
Vanilla scaling was 2% MATK + 4% phys / lv → now upgraded to 5% / 10%.
Auto Spell Auto Spell / Hindsight
Skill Changes:
• Trigger chance: 2 × Auto Spell skill level percent (Max 20% at Lv10).
• Bolts (Cold / Fire / Lightning) always cast at Lv10 when triggered.
• Other selectable utility skills cast at Auto Spell level / 2.

Selectable Tiers:
Lv 1+: Cold Bolt, Fire Bolt, Lightning Bolt
Lv 4+: Soul Strike, Fire Ball
Lv 7+: Earth Spike, Frost Diver
Lv 10: Thunder Storm, Heaven's Drive
Double Cast Double Cast
Sage / Professor / Baby Sage double-cast bolts natively without needing Soul Linker spirit buffs.
• Equip CD in Mouth (Item ID: 18666) for Triple Cast procs on the same active bolts.
• CD in Mouth also unlocks Cold / Fire / Lightning Bolt directly in the Auto Spell menu even if the user has not allocated skill points.
Magic Rod Magic Rod
Passive Effect:
• Now completely PASSIVE — no need to actively time or cast.
12% chance to absorb incoming magic damage as MATK / SP filters.
• When absorbing magic damage, instantly heal 5% MaxHP.

Additional Effect:
• The active Magic Rod skill execution still works on top and stacks dynamically with the passive trait wrapper.
Magic Reflect Magic Reflect
Baseline 50% chance to reflect incoming magic damage back at targets.
• Does NOT reflect MVP or Boss-tier magic mechanics.
Spell Breaker Spell Breaker
On successful cast break execution:
• Damage dealt = 50% of the target's average MATK profile.
• Forces a sharp 3-second Silence tracking debuff onto the target.
Dispel Dispel
Drains 5% MaxSP per active buff removed cleanly from the target profile.
• Yellow Gemstone item catalyst requirement completely removed.
Hocus Pocus Hocus Pocus / Abracadabra
Randomly summoned skill outputs are always cast at maximum available levels.
Cast Cancel Cast Cancel
Removes the dynamic cooldown restriction of the spell you just canceled.
• Allows instant, fluid recasting updates.
Endow Skills Endow Skills
General Changes:
• Cast time reduced: 3s → 1s fixed cast metric.
• Duration: 30 minutes at all level stages (100% success rate guaranteed).
• Element catalysts updated.

Elemental Bonuses (+1% Magic Damage per level):
• Blaze = Fire | Tsunami = Water | Tornado = Wind | Quake = Earth
Field Skills Field Skills
Volcano: +5% MATK per level & boosts environmental Fire damage metrics.
Deluge: +5% MATK per level, 2× HP regeneration rate & boosts Water damage.
Whirlwind: +5% MATK per level, boosts Wind damage & knocks back non-player monster cells on entry.
All elemental field catalysts uniform tracking changed to standard Blue Gemstone.
Land Protector Land Protector
Vanilla Behavior Preserved:
• Still blocks standard ground AoE spells cleanly (Storm Gust, Meteor Storm, LoV, Heaven's Drive, Quagmire).

New Synergy Effect:
• Entities inside Land Protector take 20% less damage from single-target magic spells.
• Gradually heals players within the active zone footprint by 2% MaxHP per second.
Wall of Fog Wall of Fog
Skill damage mitigation threshold increased: 25% → 30% reduction.
• Affects all skill damage profiles excluding the Dragon Breath family tree.
Mind Breaker Mind Breaker
Target's absolute SP consumption costs are doubled (+100%) while the debuff layer tracks active.
Spider Web Spider Web
Element Interactions:
• Webbed target takes 2× amplified damage from incoming Wind and Fire element attacks.

Wizard AoE Synergy (+50% damage scale):
• Storm Gust, Meteor Storm, Lord of Vermilion, Heaven's Drive, Fire Pillar.
Soul Burn Soul Burn
Drains 100% of the target's current SP pool reserves.
• Structural damage dealt scales exactly equal to the flat SP volume drained.
• Caster instantly heals back HP equal to 50% of the computed final damage vector.
Soul Change Soul Change
Removes 1 random localized debuff condition from both the caster and the target profile link.
• After-cast delay footprint cut in half: 5s → 2.5s execution window.
Memorize Memorize
Cast time sequence window reduced: 5s → 2.5s activation speed.
HP Conversion HP Conversion (Indulge)
Smooth structural scaling animation tick delay reduced: 1.5s → 0.5s fluid delay response.
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