Mage
Mage — Class Identity System
Core Stats

INT → +30 MaxHP per point
2x SP regen while sitting

Normal Attack (Reworked)

• Ranged Napalm Beat (9 cells)
• Scales with learned Napalm Beat level
• Element follows weapon endow
• Half miss rate vs high-FLEE targets
• Passes Safety Wall / blocked by Pneuma
Magic Crit System (Mage Tree Only)

Chance = INT / 5 (max 30%)

Mage: Soul Strike / Earth Spike only
Wizard: ALL magic can crit (x2)
High Wizard: random multiplier

• x2 = 70%
• x3 = 15%
• x4 = 10%
• x5 = 5% (jackpot)
Energy Coat
Auto-activates below 50% HP (No SP cost on trigger)
Vanilla / PvP: 6% reduction per 20% SP tier (Weapon only)
HW + Wizard's Convergence (3+ pcs): Flat 50% damage reduction (Weapon/Magic/Misc) · 2% MaxSP drain per hit
Soul Strike
Can magic-crit
Fireball
3–4 cell splash radius (No edge falloff)
20% chance to apply Burning DoT
Leo Diadem: Splash +1 cell
Aftercast delay: 2 seconds
Fire Wall
Wall HP doubled · 8 + 2×Skill Level hits
Aries Diadem: +1 hit per wall
Frost Diver
Available in Auto Spell menu
Aquarius Diadem: Applies Frostbite stack on freeze
Bolt Skills (F/C/L)
Auto-casts at Lv10 via Auto Spell system
Cast Time -15%: Sagitt. (F) / Cancer (C) / Scorpio (L) Diadems
Water 2-piece: Cold Bolt SP -15%
Sight
Splash radius increased: 3 → 5 cells
+5% MATK while active
Enemies inside take +10% magic damage
Stone Curse
Capricorn Diadem: Success rate +50%

Wizard & High Wizard
Earth Spike
Can magic-crit
Terra Masquerade: Damage +50%
Taurus Diadem: Hit count +1
Heaven's Drive
+50% vs hidden/cloaked · 4% stun per level
20% Earth Strain proc · 3s aftercast
Book of Geoterra: Damage +30%
Earth 2-piece (HW+HD10): Cast -20%
Earth 3-piece: Splash +1 cell
Storm Gust
No knockback · -50% movement speed (slow)
Water 3-piece + SG 10: Damage +20% · 3rd hit roots target 2s
Water 2-piece + SG 10: Required to stack Frostbite
Cast Time: -15% (Aqua Masq.) / -30% (Water 3-piece)
Frost Nova
11x11 AoE · Auto-casts Frost Diver
+50% vs frozen targets · Shatters Freeze
Water 3-piece: Splash +2 cells
Jupitel Thunder
+2% damage / +2% MDEF pierce per level
Wall bounce · Stun 2% per level (PvE)
Wind 2-piece: Damage +20% · Becomes multi-target (3-cell splash)
Equip: -2 cells push (Book of Aerofelis) · +1 hit (Libra Diadem)
Lord of Vermilion
+20% all damage taken (Shock) · 0.2s micro-root
Wind 3-piece + LoV 10: Damage +20% · Duration +3s
Wind 2-piece + LoV 10: 10% shock chance per hit
Cast: -15% (Ventus Masq.) / -30% (Wind 3-piece) · +10% Crit (Gemini)
Meteor Storm
20% Burning chance · 2s aftercast
Stun: 5×Lv% per meteor (Bypasses VIT resistance)
Fire 3-piece + MS 10: Leaves Kaen fire ground patches
Ignis Masquerade: Cast time -15%
Fire Pillar
Auto-proc on magic hit (5% per level)
0.3s internal cooldown
Element follows weapon endow
Quagmire
-20% MDEF/MATK · AGI/DEX slow
4% per level chance to Stone Curse on entry
MVP Maps: Caster + Party members NOT affected
Range +1 cell: Virgo Diadem or Earth 3-piece
Mystical Amplification
3 charges · -50% cast time per charge
+5% MATK per skill level
Water Ball
+50% damage vs Frozen targets
Pisces Diadem: Damage +30% (Stacks with Frozen bonus)
Sight Rasher
+50% damage when Sight is active
5% per level stun chance
Sense
Reveals MVP info · Applies SC_SENSE_MARK (60s)
Required to unlock HW MVP buffs
Blink
Instantly teleport to a targeted cell within range. A High Wizard escape or mobility skill.
Cannot be used in WoE or PvP
SP Cost: 30, Range: 9 cells, Cooldown: 2 sec

High Wizard — Exclusive Buffs
Class Overview
All High Wizard only effects.
Inherits everything from the Wizard progression tree plus advanced offensive, defensive, and utility kits.
Crystallization (Spell Breaker)
Damage on successful break equals 50% of the target's MATK.
Adds a 3-second Silence debuff on the target.
MVP Damage Modifiers
Gains +30% flat magic damage scaling against all Boss-type targets.
Advanced Magic Crit
Unlocks a randomized magic critical damage multiplier ranging from x2, x3, x4, up to x5 damage output.
Defensive Kit
Takes -20% less overall damage from MVP and Boss sources.
Gains a 25% chance to completely halve incoming Boss magic damage.
Energy Coat actively heals 3% HP every 3 seconds.
Automatically grants Magic Power Lv5 when your HP drops below 30% (features a 60-second internal cooldown).
Cooldown Mechanics
Securing a Boss kill instantly resets ALL skill cooldowns (5s internal CD).
Every standard magic hit has a 2% proc chance to completely reset cooldowns.
Offensive Kit (Requires SENSE Active)
Bypasses 30% MDEF against a sensed MVP target.
Deals +50% amplified damage when the sensed MVP target's HP falls below 25%.
Gains a 50% chance to completely bypass magic reflection systems on a sensed MVP (Anti-Maya and Anti-Tao Gunka utility).
Sustain Modifiers
Converts 1% of total magic damage dealt to Boss monsters directly back into SP.
Sustain value is hard-capped at MaxSP/4 per single damage instance.

High Wizard - Head Gear Combo
Overview
Unlocking the maximum elemental potential of the High Wizard requires pairing your gear with the matching specialized Zodiac Diadems. These headgears amplify unique skill properties, reduce casting times, and act as key components to completing powerful Tier bonuses.
Diadem!

PVP / ARENA / WOE / BG / CVC / DUEL — Vanilla Rules
Reverted in PvP / GvG Zones
The Rule
• ALL Mage-tree skill REWORKS, custom bonuses, and mastery gates revert to vanilla inside dedicated PvP zones, WoE castles, BG arenas, CvC instance (1@ba_go), and active duels.

Disabled Features:
• Magic Crit (all classes)
• Storm Gust slow stays (because knockback was permanently removed, slow keeps it useful)
• LoV Shock SC + root
• Burning, Frostbite, Fire Ground
• Heaven's Drive bonuses (player-cast only)
• Frost Nova omni-cast + shatter + Freezing
• Sight aura, Spider Web bonuses
• Fire Pillar autoproc
• Magic Power 3-charge extension
• Quagmire MDEF/MATK/Stone Curse
• All HW MVP-solo buffs (A1, A3, B3, C1, C2, C3, 2% reset, Boss kill reset, Energy Coat heal, Emergency MP)
• HW Magic Crit x5 → vanilla 2x
• Frostnova omni-cast Frost Diver
Stays Active Everywhere
Class Identity Passives Stay Active Everywhere:

• Ranged NPM auto-attack (+ weapon element)
• INT → +30 MaxHP
• Sitting SP regen 2x
• Energy Coat auto-toggle
• Storm Gust 50% slow (per above)
• Endow QoL (1s cast, 30min, 100%)

Sage & Professor
Free Cast
Sage / Professor / Baby Sage gets baseline Lv10 Free Cast even without learning the skill
Move and cast freely on day one
Advanced Book
ASPD bonus doubled: +10 per skill level (was +5)
Affects Sage / Professor / Baby Sage
Dragonology
+5% MATK and +10% physical damage per skill level vs Dragon-race targets
NOW also applies to Boss-type monsters (was Dragon only)
Vanilla scaling was 2% MATK + 4% phys / lv → now 5% / 10%
Auto Spell / Hindsight
Skill Changes:
• Trigger chance: 2 × Auto Spell skill level percent (Max 20% at Lv10)
• Bolts (Cold / Fire / Lightning) always cast at Lv10 when triggered
• Other selectable skills cast at Auto Spell level / 2

Selectable Tiers:
• Lv 1+: Cold Bolt, Fire Bolt, Lightning Bolt
• Lv 4+: Soul Strike, Fire Ball
• Lv 7+: Earth Spike, Frost Diver
• Lv 10: Thunder Storm, Heaven's Drive
Double Cast
Sage / Professor / Baby Sage double-cast bolts without needing Soul Linker bonus
Equip CD in Mouth (Item ID: 18666) for Triple Cast on the same bolts
CD in Mouth also unlocks Cold / Fire / Lightning Bolt in the Auto Spell menu even if the user has not learned them
Magic Rod
Passive Effect:
• Now PASSIVE — no need to actively cast
• 12% chance to absorb incoming magic damage as MATK / SP
• When absorbing magic damage, heal 5% MaxHP

Additional Effect:
• The active Magic Rod skill still works on top and stacks with the passive effect
Magic Reflect
Baseline 50% chance to reflect incoming magic damage
Does NOT reflect MVP magic
Spell Breaker
On successful cast break:
• Damage = 50% of the target's average MATK
• Adds 3-second Silence on the target
Dispell
Drains 5% MaxSP per buff removed from the target
Yellow Gemstone requirement removed
Hocus Pocus / Abracadabra
Randomly summoned skills are always cast at maximum level
Cast Cancel
Removes the cooldown of the spell you just canceled
Allows immediate recasting
Endow Skills
General Changes:
• Cast time reduced: 3s → 1s fixed cast
• Duration: 30 minutes at all levels (100% success rate)
• Catalysts updated

Elemental Bonuses (+1% Magic Damage per level):
• Blaze = Fire | Tsunami = Water | Tornado = Wind | Quake = Earth
Field Skills
Volcano: +5% MATK per level & boosts Fire damage
Deluge: +5% MATK per level, 2× HP regen rate & boosts Water damage
Whirlwind: +5% MATK per level, boosts Wind damage & knocks back non-player enemies on entry
All elemental field catalysts changed to Blue Gemstone
Land Protector
Vanilla Behavior Preserved:
• Still blocks ground AoE (Storm Gust, Meteor Storm, LoV, Heaven's Drive, Quagmire)

New Synergy Effect:
• Targets inside Land Protector take 20% less damage from single-target magic skills
• Heal player overtime within the skill area 2% MaxHP per second
Wall of Fog
Skill damage reduction increased: 25% → 30%
Affects all skill damage excluding Dragon Breath family
Mind Breaker
Target's SP cost is doubled while debuffed (+100%)
Spider Web
Element Interactions:
• Webbed target takes 2× damage from Wind and Fire attacks

Wizard AoE Synergy (+50% damage):
• Storm Gust, Meteor Storm, Lord of Vermilion, Heaven's Drive, Fire Pillar
Soul Burn
Drains 100% of the target's current SP
Damage dealt equals the SP amount drained
Caster heals HP equal to 50% of damage dealt
Soul Change
Removes 1 random debuff from both the caster and the target
After-cast delay reduced: 5s → 2.5s
Memorize
Cast time reduced: 5s → 2.5s
HP Conversion (Indulge)
Smooth scaling animation delay reduced: 1.5s → 0.5s

- Jung
Sacred Ragnarok Online
Sacred RO

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