Dual Smart Targeting Modes
Around-You (Self Mode)
Casting on a monster within 3 cells fires an AoE circle centered on YOU. Instantly grabs the entire pack directly on top of you to clear squishies.
Pull (Single-Target Mode)
Casting on a monster farther away centers the AoE circle on that distant target, yanking the remote pack directly to you without requiring you to move.
(Same skill, same key assignment - toggles automatically based on range)
Mechanics & Boss Behavior
Hard Aggro Lock
Taunted monsters are strictly forced to attack you, ignoring all other DPS threats. Features a 100% land rate (cannot miss). Applies normal -DEF modification to standard monsters, but the dangerous +ATK buff component has been entirely removed.
MVP & Boss Rules
Can now aggro-lock MVPs and Bosses. On bosses, it functions strictly as a positional lock - it forces the boss to move and melee you instead of the DPS, but does not apply -DEF or interrupt spell casts. Boss AoE skills will still hit targets normally.
Limitations & Gear
AoE radius, lock duration, and cooldown parameters are server-tunable. The lock instantly breaks if the target moves too far, or if you die/map-change. Enhanced by endgame gear configurations (+AoE radius, +lock duration, +leash range, -cooldown).