Knight & Lord Knight
Bowling Bash
Hit Count by Weapon Type

2H Sword
1 target: 2 hits
2–3 targets: 3 hits
4+ targets: 4 hits
(Unchanged – BB specialty weapon)

2H Spear
1 target: 1 hit
2–3 targets: 2 hits
4+ targets: 3 hits
(Medium scaling)

1H Sword
1 target: 1 hit
2–3 targets: 1 hit
4+ targets: 2 hits
(Light scaling)

1H Spear
1 target: 1 hit
2–3 targets: 1 hit
4+ targets: 2 hits
Damage Scaling

2H Sword
1 target: 1000%
2–3 targets: 1500%
4+ targets: 2000%

2H Spear
1 target: 500%
2–3 targets: 1000%
4+ targets: 1500%

1H Sword / 1H Spear
1 target: 500%
2–3 targets: 500%
4+ targets: 1000%
One-Hand Quicken
One-Hand Quicken now preserves ASPD potion effects
(same as Two-Hand Quicken)
Two-Hand Quicken
Increases Critical and Hit per skill level, Critical + (2 + skill level) and Hit + (2 x skill level)
Parrying
Blocks attacks with a success chance of (5 × Skill LV)%
Allows attack and movement while blocking
Increase Duration from 60 second to 300 second
(Best used when mobbed or tanking multiple enemies)
Aura Blade
Increase skill duration from 120 second to 300 second
Concentration
Increase skill duration from 45 second to 300 second
Brandish Spear
Skill Changes
Changes damage type to long-range physical damage
Damage now scales based on STR
Improved consistency for spear builds
Damage Formula
(400 + (100 × Skill Level))% ATK

SP Cost
Fixed at 24 SP
Spiral Pierce
Skill Changes
Fixed Cast Time reduced: 0.5s → 0.3s (Lv 5)
Variable Cast Time reduced: 0.5s → 0.25s (Lv 5)
After-cast delay reduced: 2s → 1s (Lv 5)

Damage Formula
Damage per hit = [ (WeaponATK + WeaponWeight/10) × SizeMod × (BaseLv/10) ] × (150 + 50 × SkillLv)% Total damage = Damage per hit × 5 hits

Crusader & Paladin
Provoke (Aggro Lock Update)
Dual Smart Targeting Modes

Around-You (Self Mode)
Casting on a monster within 3 cells fires an AoE circle centered on YOU. Instantly grabs the entire pack directly on top of you to clear squishies.

Pull (Single-Target Mode)
Casting on a monster farther away centers the AoE circle on that distant target, yanking the remote pack directly to you without requiring you to move.
(Same skill, same key assignment - toggles automatically based on range)
Mechanics & Boss Behavior

Hard Aggro Lock
Taunted monsters are strictly forced to attack you, ignoring all other DPS threats. Features a 100% land rate (cannot miss). Applies normal -DEF modification to standard monsters, but the dangerous +ATK buff component has been entirely removed.

MVP & Boss Rules
Can now aggro-lock MVPs and Bosses. On bosses, it functions strictly as a positional lock - it forces the boss to move and melee you instead of the DPS, but does not apply -DEF or interrupt spell casts. Boss AoE skills will still hit targets normally.

Limitations & Gear
AoE radius, lock duration, and cooldown parameters are server-tunable. The lock instantly breaks if the target moves too far, or if you die/map-change. Enhanced by endgame gear configurations (+AoE radius, +lock duration, +leash range, -cooldown).
Grand Cross
Self damage is completely removed (HP cost on initial casting still remains).
Rework Update (PvE Only): Rebuilt into a pure MATK Holy nuke. It detonates Cross Marks inflicted by Holy Cross for an additional +12% damage per active mark. Executes low-HP targets and can gain a powerful shatter-nova effect from specialized equipment.
  1. Stack Cross Marks via Holy Cross
  2. Detonate for massive damage via Grand Cross
Holy Cross
Deals double damage when equipped with a two-handed spear.
Rework Update (PvE Only): Now builds a stacking visual counter of Cross Marks on your target. Marked enemies take bonus incoming damage, low-HP targets face execution thresholds, and successive strikes ramp up significantly in power.
Auto Guard
No longer causes standard stagger animations or freezes you when successfully blocking.
Rework Update (PvE Only): Transformed into an always-on passive mitigation state providing a flat 10% physical damage reduction even when you don't actively block. Scaling block chance significantly expanded (23% to 50% by skill level). Each successful block builds a stacking defense streak (+2% block rate per stack, up to +10% max bonus). Now expanded to successfully block incoming ranged and magical attacks.
Spear Quicken
Can now be fully utilized while equipped with a standard one-handed spear.
Devotion
Core Mechanics & Buffs
All damage that would hit a devoted ally is completely redirected to you instead, preventing ally cast interruption. All of your supportive buffs now naturally extend to benefit linked allies.

Devotion Guard
The tank gains scalable mitigation per active link:
• +10% Max HP per devoted ally (Up to +50% at 5 links)
• -5% damage taken per devoted ally (Up to -25% at 5 links)
(Note: Only active, combat-engaged allies trigger these bonuses. Idle/AFK members yield zero bonus)
Dual Targeting Profiles

Single Mode (Classic)
Target a single specific party member manually, matching traditional behavior.

AoE Mode (New)
Cast Devotion directly on yourself to instantly bind all nearby eligible party members simultaneously.
• Automatically links up to your max skill level (max 5 allies), prioritized by nearest proximity.
• Matches the maximum range of a standard single cast.
• Dynamically refreshes and re-picks fresh units with every cast, removing the need to manually clear expired lines.
Restriction: PvM / PvE environments only. Strictly disabled inside WoE, BG, and PvP rooms.
Providence
Base duration successfully increased from 180 seconds to 300 seconds.
Defender
Base duration successfully increased from 180 seconds to 300 seconds.
Rework Update (PvE Only): Traditional movement speed and ASPD reduction penalties are completely removed, allowing full mobility. Alongside its massive long-range damage mitigation (up to 80%), it now actively softens incoming melee physical attacks (up to 30%) and incoming magical damage (up to 15%). Additionally grants flat DEF & MDEF stats and all currently devoted allies.
Reflect Shield
Rework Update (PvE Only): Reflects all incoming physical damage types—covering both melee AND ranged strikes—scaling from 13% to 40% by skill level. Now additionally reflects 10% of incoming magical attacks. Every instance of reflection actively builds up toward triggering a devastating AoE thorns burst. (Note: Does not reflect massive ground spells like Earthquake, Cart Termination, or Max Pain without specialized endgame equipment).
Rebound Shield (New Skill)
Active Buff • Max Lv 5 • Target: Self
Available directly on the Paladin skill tree with zero prerequisites. Hardens your defenses against incoming damage transferred directly through Devotion links. For 60 seconds, all damage redirected to you from your devoted party allies is heavily reduced:
Lv 1 → −10%
Lv 2 → −20%
Lv 3 → −30%
Lv 4 → −40%
Lv 5 → −50%
(Synergizes directly with Guardian Shield to tank heavy damage profiles while keeping the entire party protected)
Guardian Shield (New Skill)
Active Buff • Max Lv 5 • Target: Self & Party
Available directly on the Paladin skill tree with zero prerequisites. Projects a wide protective barrier encompassing you and every party member within your vicinity for 60 seconds. The defensive barrier completely soaks up incoming physical damage instances until its total capacity is depleted.
Total barrier health capacity scales directly with your Max HP:
Lv 1 → 50% of Max HP
Lv 2 → 100% of Max HP
Lv 3 → 150% of Max HP
Lv 4 → 200% of Max HP
Lv 5 → 250% of Max HP
Paladin Rework: Shield Combat Suite (PvE Only)
Shield Boomerang
Re-engineered into a bouncing projectal throw that ricochets across multiple nearby enemies (hit count expands at higher skill levels). Strikes the target twice when under the effects of Crusader Soul Link, and inflicts a brief stun. Damage scales directly based on shield weight and upgrade refine values.

Shield Charge
Converted into a high-utility mobility tool: dash aggressively to an enemy, drag them along your movement path, and smash everything caught in a linear path behind them. Dash range scales with level. Fully usable across PvE, PvP, and Duels (strictly disabled in WoE/BG to preserve siege pathing mechanics).
Shield Chain
Redesigned as a devastating single-target armor-breaker. Each consecutive hit shreds the target's physical DEF (stacking effect). Damage continuously ramps up the longer you focus down a single target enemy. Automatically applies a bleed status effect and executes targets instantly if they drop below a 30% HP threshold.
Sacrifice / Martyr's Reckoning (PvE Bruiser Rework)
Fully rebuilt from the ground up into a heavy bruiser nuke utility. Activating the skill transforms your next 10 basic attacks into empowered Sacrifice strikes.

Damage Scaling: Damage scales dynamically based on your weapon ATK, Max HP, VIT, hard DEF, and your equipped shield's weight and refine level. The tankier and better-geared you are, the harder it hits.
Element & Cleave: Follows your weapon's current element properties (allowing elemental endows for boss mechanics) and cleaves all nearby enemies for 50% splash damage.
Cost: Consumes a minor portion of HP per strike (easily sustained via standard automatic potion configurations).
Restriction: Reverts entirely to vanilla behavior within WoE, BG, and PvP maps. All custom modifications are PvE only.
- Jung
Sacred Ragnarok Online
Sacred RO

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